Written by Steven Polge
Download the latest version of, in my opinion, the best Bot around, the Reaper Bot version 0.81 Beta (164k) Full instructions on how to use these Bots are included in the zip file. Or I've put together a step by step guide to installing and running the Reaper Bots. | |
Just look at some of it's abilities
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These guys are good at the default skill level of 1 they will give the average player a good challenge. Only really tip top DM players need apply when they are set to skill 3! Their artificial intellegence is very realistic. They jump around and strafe left and right when you're trying to nail them. The author designs router software for a living, so it's not surprising that, as they build up a map of the level it doesn't take them long to find the weapons and hunt you down. Reaper's also don't mind getting wet. When swimming they will avoid drowning, even in combat. Thankfully they won't use the Thunderbolt underwater... unless invincible! These guys get everywhere, I was fragged by one in the secret area that can only be reached by swimming underneath rocks in E1M5 Gloom Keep! With half a dozen or so running around a DM level it's just like being in a Net game, lots of noise, people round every corner, nowhere safe to rest... but NO LAG!! | |
Summary of Key commands | |
These commands can be typed in from the Console or bound to a key for example use bind b 'impulse 205'. Then each time 'b' is pressed another Bots enters the game. |
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Reading the accompanying text file promises even more features for the preposed
V1.0, including
There is no mention of adding them to the status bar like human players. It would be nice if you are playing against Bots only, to have their scores on the status bar to see how you're doing all the time. | |
Changing the Bots skins |
The pictures of the Reaper Bots in action were taken while using the Reaper Skins (378k) file. Written by Mike Kelly To use the file
The Skins support key (P or IMPULSE 202) has three levels
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The Best way to use the Reaper Bot |
This is the best way to simulate a multi-human player frag fest.
When the level ends, either by frag count or time, the next DM map will be loaded. Now the clever bit... the Bots will re-enter the new level at a skill level based upon their performance in the previous map. So if you do well the Bots skill level increases, but if they beat you up they'll be easier for the next level. The increments are tenths of a skill unit, so the Bots don't adjust too drastically between levels. The great thing about this mode of play is that the Bots become varied and you'll soon see which levels you're good at. Perfect practise for playing against human opponents! By the way it's very addictive! |
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© Paul Margetson 2008-
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